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Dead or Alive 6 Pc Full Game Free Download.Dead or alive pc game free download

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At the time it was released in , Desperados: Wanted Dead or Alive was a huge deal. This is a strategy game that shows, you can have a great deal of action and cinematic flair with a strategy game. I am a huge fan of this series and pretty much anything that is set in the Old West. Even now, near 20 years later this is a game I can have a great deal of fun with. The story of the game is awesome and like something out of a movie.

Set close to the Mexican border, there have been a string of train robberies by an elite gang of bandits. No one is willing to stand up to them until a bounty hunter and badass called, John Cooper rolls into town offering to do so….

For a ton of money of course. John puts together an epic team to take down the bandits, but the story takes many twists and turns and not everything is as it originally seems. This game is awesome from a story point of view and I have played through it a few times and always enjoyed it. John Cooper has put together an awesome team. You have Sam who is your explosives expert, Doc who is your physician, and who is also handy with a sniper rifle, you also have Kate who can seduce any man into doing what she wants.

Each character has their own set of skills and abilities and it is how you use these that get you through each mission. Enemies will patrol around, so you have to use each location to your advantage to try and avoid an all-out gunfight for as long as possible.

The controls could not be any easier to figure out which I like. It is the strategy that is the tough part and that is what a game like this should be.

As much as I love Desperados: Wanted Dead or Alive I will admit that once you have beaten the game, there is not exactly a ton of replay value. However, I always revert to the same strategies as I know that they work. I can see why some people have beaten this game once and then never bothered to go back and play it again. There is nothing wrong with a game being a one and done kind of thing I guess, but I am sure it will bother some people.

I will admit that I think the two sequels, especially the third game are better than what Desperados: Wanted Dead or Alive is offering. Still, in playing through this again for the first time in a few years I had a great time. It was amazing to have a strategy game be so cinematic back in and I feel that it holds up very well to this day. It is easy to get into and the game overall is a ton of fun. Dismissed by most as a simple Commandos clone, Desperados surprised everybody at a recent press showing in Germany by proving it has more to offer than just cowboys and Indians.

Actually Desperados has only one Indian in the entire game, but that's because in Native Americans didn't venture as far south as New Mexico or Louisiana. Didn't you know? We do. Well, we do now anyway; Offenburg based developer Spellbound Entertainment told us. At a glance, there's no disputing the fact that Desperados is Commandos with a Wild West sheen.

But as Infogrames producer Ralph Adam explains, the differences are subtle, yet significant: "We have more than 30 different types of enemy, whereas in Commandos there were three. All of our enemies react differently too. There are the Mexicans who are pretty stupid, through to the Sheriffs who are very smart. If you watch any enemy for a while and study how they behave, you get a feeling of how intelligent they really are, and how they will react to you.

We did, and on all of the game's 25 levels Mexicans are indeed portrayed as cowardly arse-scratching morons whose appetite for tequila and whores render them ineffective as guards and highly susceptible to imaginative forms of bribery.

Whereas if you're attempting to infiltrate a Confederate Fortress, the discipline of the soldiers within means you have to work overtime hiding behind every rock, cactus and bush available to remain undetected. In order to make the extraordinary AI work perfectly there are ten personality-defining attributes for every type of enemy and civilian.

These include criteria such as resistance to alcohol, laziness, gambling, shot accuracy, courage, sense of duty, and the urge to have sex. Again, it's our sombrero-wearing friends who seem to take the brunt of Spellbound's playful stereotyping, but will real Mexicans see it as harmless fun?

Infogrames' senior product manager, Michael Bach doesn't believe its portrayal of Mexicans is unduly harsh: "We're just presenting the Wild West the way it was. There's actually a Mexican in the game who's very powerful. We also have Chinese, Negroes and women, so Desperados is a multicultural game. And there's us thinking this was a strategy game In fairness, no one can accuse Spellbound of shirking its research or not taking the game seriously.

As well as sifting through literature on American history circa , everybody from the graphic artists to the CEO has been on a two year Western film bender to ensure the facts are straight.

Whether having John Wayne or Clint Eastwood as a personal tutor actually qualifies you as an expert in these matters is questionable to say the least, but one thing a relentless diet of Spaghetti Westerns can do is instill a definite graphical style. And, as we're sure you'll agree, that aspect of Desperados is beautifully done.

The team's total and utter devotion to everything Wild West has also led to what should be a real edge-of-the-seat Western plot with saloon brawls, train robberies and Maverick inspired feisty female skulduggery. The sue main characters in this epic digital Western John Cooper, Kate O'Hara, Samuel Williams, Doc McCoy, Paulo Sanchez and Mia Young all have distinct personalities as well as each having five unique skills to help crowbar the team out of all manner of predicaments.

In total that's 30 basic skills covering such innovations as kicking Mexicans in the bollocks the favourite move of Infogrames' spanking PR person, Lynn "Daddy" Daniel , explosives experts, balloons filled with poison gas, blinding enemies with make-up mirrors and of course good of fashion guns and knives. There's no preset way of completing a level either, so it's left up to the player's instincts to decide by what means they will progress.

Gas, guns, groin The scope for experimentation is virtually limitless. Desperados has another ace up its tricky poker playing sleeves: the line of sight routine is in full 3D. In other words, if you see a bandit on a balcony, you can sneak underneath without him even knowing you're there - unless you make too much noise, of course.

Yes, there are basic stealth elements in place, and again you'll eventually have to learn which characters are best when it comes to sneaking around bandit territory and the like. And if you're ever unsure of the whereabouts of your enemies, there are three different levels of zoom to choose from, as well as an overview map depicting the location of every man, woman and child on the level.

All this and Desperados isn't due for release until April - and apparently, according to Infogrames Germany, there's another major surprise to come. Maybe it'll be the size of the Mexican's moustaches. Maybe it'll be a free Fajita with every copy sold. Or maybe, just maybe, it'll be released on time. Heavyweight French publisher Infogrames has always been surprisingly approachable when it conies to previews, but even they have surpassed themselves this time.

By mailing out fully playable code of Desperados to all major UK PC magazines, they're almost daring some opportunistic hack to turn a last minute preview into a sneaky exclusive review. It's a test of strength if you will. Those who resist the urge will be rewarded with beer, food and future goodwill. Those who don't will be tortured with cries of "English pig dog! So, here at ZONE we've opted for peace and harmony and decided to wait for the full review code, which we are assured will be ready for next month although we'll believe that when we see it.

In the meantime we'll do our best to bring you the most detailed preview possible, and frankly that's going to be easy because Desperados is not short on stuff to shout about. First off, Desperados is one of the roughest, toughest games we've ever come across. Even Commandos, the game it most closely resembles, is made to look like a stroll through the trenches in comparison to the ridiculous high-risk infiltration tactics John Cooper the main character and his five desperate pals must endure.

And yet it all starts so easily. The first mission focuses on familiarising the player with the interface and controls. At no point is the lone Mr Cooper required to perform any heroics other than sneaking up on an old double-crossing mate to steal his horse. Mission two on the other hand is an entirely different story. Suddenly you're in at the deep end. With an unconscious sidekick slung over your shoulder, your goal is to subtly punch, shoot and knife your way from one side of a ranch to die other in order to steal some horses and make good your escape.

The developers will have you believe that the Mexican bandits patrolling the area are too pissed on Tequila to cause you any problems, but this is blatantly untrue. After restarting the mission for the 20th time, it becomes clear that these Mexicans have no problem at keeping it together, even with a hallucinogenic worm or two inside them. Their 3D fields of vision scan every nook and cranny of the estate, and should one of them suspect that a blade of grass is bent in the wrong direction, there'll be about 20 of the buggers all over it in a frenzy of twitching moustaches and nasal hair.

Desperados is all about precision. The graphics, though extremely detailed and hugely atmospheric, have been created with quick, efficient gameplay in mind. The trouble is, the interface itself could pose a potential threat to the way the game should be played.

In x resolution, the characters and icons are extremely small, making it difficult for the mouse interface to provide the fluidity needed to perform rapid, multiple instructions. Ultimately, if you don't learn the hotkeys you'll be dead long before high noon. Another annoyance is the way the mini-map obscures part of the play area. This becomes infuriating when an intended target disappears behind it.

Worse still, the enemy in question can still see you, and when he shoots you dead from his hidden location, it doesn't exactly put you in the best of moods. To avoid quick deaths, it's usually a good idea to remain unarmed as you sneak about. That way if one of your renegades are spotted they'll be asked to "stick 'em up" before being punched unconscious, leaving the rest of the party to sort out the mess. OK, so it is a bit of a bind having to perform a daring rescue when there are more important things to get on with, but at least nobody dies - with any luck.

Anyway, it goes without saying that Desperados will be the type of game where regular saving is a must if you have any desire to get past the first four missions. There's no doubt whatsoever that Desperados will be overflowing with classic spaghetti western ingredients, and some great new ideas to boot. Some of the items your gang can use include gas-filled balloons, mirrors, rattlesnakes in bags, dynamite, and Gatling guns.

On top of all that, there are brothels, brawls, hangings and a little bit of romance thrown in for good measure. Desperados could just be the rip-roaring movie-like western game we've been waiting for. Let's just hope the interface and gameplay is perfected in time for next month, otherwise there could be a bit of a gunfight at the Corral Wild West games aren't exactly rife on the PC.

In fact, until a couple of months ago and the arrival of America, you'd be hard pushed to think of a single decent one. Well, now we've got a grand total of two thanks to Germany's Spellbound Software, and this one is the business.

 

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While it can be amazingly fun, even an experienced player might find problems with the 'hot and cold' AI, that's easily beatable one moment and then totally capable of handing you a butt kicking the next. To that end, I think it's relatively understandable that the single player portion of the game is only likely reinforced, with the occasional cutscenes, and character endings that range from absurdly silly to complete and total fan-service.

It's great, but you really get the feeling that the single player mode exists only to get you ready for online play.

And boy, could I go on for a while about online play. Intense, competitive, and with special achievements you can only get through online play, this is one of the best online experiences I've had. Definitely two thumbs up for that. Visually, Dead or Alive 4 is absolutely stunning. Everything looks great. We may still be riding a high wave on the Xbox , but just remember the grand tradition of consoles. These games look great, but they're likely nothing close to what the system can really do.

One of the best ways the game takes advantage of the hardware is in it's gigantic stages to fight through, marveling at all of the wonderful detail. On a side note, the game sounds great even on a bad TV and one of the unlockables for most every character is a system voice that replaces the default announcer voice. Naturally, I keep mind on Spartan all the time.

   


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